Post by Sir Trevor on Jul 25, 2005 9:12:21 GMT -5
Chessboard Loop
(these are the ones played the most so far this season as they are shaded, and not real crowded in the mornings)
Sign in the Middle of Nowhere
Starting Point : Statue across from the Garden Stage
Ending Point : Signpost at?
Par : 3
+/- : -1 if the rat miraculously sits on the top of the signpost.
Notes : Must hit the actual sign, not the post it is attached to.
Drift Inn Pub
Starting Point : Signpost in the middle of nowhere.
Ending Point : Signpost across from Drift Pub
Par : 5
+/- : -1 if the rat miraculously sits on the top of the signpost.
Notes : Must hit the actual sign, not the post it is attached to.
The Anatomically Correct Unicorn
Starting Point : Signpost by chapel
Ending Point : Hit the unicorn in front of faerie land
Par : 4
+/- : none
Notes : Must hit the unicorn, not the box it sits upon
The Snuffles hole
Starting Point : Begining of secondary entrance to faerie land
Ending Point : Big plastic bear along the path
Par : 3
+/- : none
Notes :
Gypsy Camp
Starting Point : Bleechers at Washing Well Wench stage
Ending Point : Vargo at gypsy camp
Par : 4
+/- : none
Notes : Must hit the vargo. Gypsies will try to block shots to protect their property. They do not count as stroke penalty if they touch rat though, since gypsies are lower than dead rats.
Pub to Chapel
Starting Point : Intersection of Queens Road and Bosley Blvd
Ending Point : Chapel stage
Par : 4 (perhaps 3)
+/- : none
Notes : Must land on the stage.
________________________________________________
Old World loop (still under construction)
Nobility encampment
Starting Point : Ramp to wax hands booth
Ending Point : Nobility stage
Par : 3
+/- : -1 if lands on kings throne. +1 if it even touches the queens throne.
Notes : Be careful of breakables around encampment
Joust
Starting Point : Bleachers at nobility encampment, across from the tri-split tree
Ending Point : Joust sign across from Fryer Pluck's
Par : 4
+/- : none
Notes : must hit the joust sign. Front or back, but it must hit the sign.
Masseuse
Starting Point : Masseuse booth
Ending Point : Steps on back side of story telling tree
Par : 4
+/- :
Notes : Must go around the tree then back to the steps. Cannot go over the platform as a short-cut.
Crows Nest
Starting Point : Post across from Renaissance and Rainbows
Ending Point : Tree in middle of the road near the crows nest
Par : 3
+/- :
Notes : Carefull around the suncatchers and such. You break it, you bought it.
Gazebo
Starting Point : picnic area below Stumble Inn
Ending Point : Inside gazebo
Par : 3
+/- : none
Notes :
________________________________________________
Town Square Area
Mitch and Patti's Roundabout
Starting Point : In front of Griffin's Costume Rental
Ending Point : Signpost by jail
Par : 5
+/- : none
Notes : Must go past the tree behind the signpost, come back around and hit the back of said signpost.
Crystal Stix
Starting Point : In front of information booth
Ending Point : Crystal Stix
Par : 3
+/- : -1 if lands and stays on top of tent
Notes : Must hit the top of the tent
Jail (Rain on Bram)
Starting Point : Behind information booth
Ending Point : Jail
Par : 3
+/- : -1 if lands in either cage on the sides of the jail.
Notes : Removed -1 if lands in jail, no roof = too easy.
________________________________________________
Misc Holes
Sword School
Starting Point : On road even with edge of flower bed in front of pool house.
Ending Point : Building on Sword School stage
Par : 3
+/- : none
Notes :
(these are the ones played the most so far this season as they are shaded, and not real crowded in the mornings)
Sign in the Middle of Nowhere
Starting Point : Statue across from the Garden Stage
Ending Point : Signpost at?
Par : 3
+/- : -1 if the rat miraculously sits on the top of the signpost.
Notes : Must hit the actual sign, not the post it is attached to.
Drift Inn Pub
Starting Point : Signpost in the middle of nowhere.
Ending Point : Signpost across from Drift Pub
Par : 5
+/- : -1 if the rat miraculously sits on the top of the signpost.
Notes : Must hit the actual sign, not the post it is attached to.
The Anatomically Correct Unicorn
Starting Point : Signpost by chapel
Ending Point : Hit the unicorn in front of faerie land
Par : 4
+/- : none
Notes : Must hit the unicorn, not the box it sits upon
The Snuffles hole
Starting Point : Begining of secondary entrance to faerie land
Ending Point : Big plastic bear along the path
Par : 3
+/- : none
Notes :
Gypsy Camp
Starting Point : Bleechers at Washing Well Wench stage
Ending Point : Vargo at gypsy camp
Par : 4
+/- : none
Notes : Must hit the vargo. Gypsies will try to block shots to protect their property. They do not count as stroke penalty if they touch rat though, since gypsies are lower than dead rats.
Pub to Chapel
Starting Point : Intersection of Queens Road and Bosley Blvd
Ending Point : Chapel stage
Par : 4 (perhaps 3)
+/- : none
Notes : Must land on the stage.
________________________________________________
Old World loop (still under construction)
Nobility encampment
Starting Point : Ramp to wax hands booth
Ending Point : Nobility stage
Par : 3
+/- : -1 if lands on kings throne. +1 if it even touches the queens throne.
Notes : Be careful of breakables around encampment
Joust
Starting Point : Bleachers at nobility encampment, across from the tri-split tree
Ending Point : Joust sign across from Fryer Pluck's
Par : 4
+/- : none
Notes : must hit the joust sign. Front or back, but it must hit the sign.
Masseuse
Starting Point : Masseuse booth
Ending Point : Steps on back side of story telling tree
Par : 4
+/- :
Notes : Must go around the tree then back to the steps. Cannot go over the platform as a short-cut.
Crows Nest
Starting Point : Post across from Renaissance and Rainbows
Ending Point : Tree in middle of the road near the crows nest
Par : 3
+/- :
Notes : Carefull around the suncatchers and such. You break it, you bought it.
Gazebo
Starting Point : picnic area below Stumble Inn
Ending Point : Inside gazebo
Par : 3
+/- : none
Notes :
________________________________________________
Town Square Area
Mitch and Patti's Roundabout
Starting Point : In front of Griffin's Costume Rental
Ending Point : Signpost by jail
Par : 5
+/- : none
Notes : Must go past the tree behind the signpost, come back around and hit the back of said signpost.
Crystal Stix
Starting Point : In front of information booth
Ending Point : Crystal Stix
Par : 3
+/- : -1 if lands and stays on top of tent
Notes : Must hit the top of the tent
Jail (Rain on Bram)
Starting Point : Behind information booth
Ending Point : Jail
Par : 3
+/- : -1 if lands in either cage on the sides of the jail.
Notes : Removed -1 if lands in jail, no roof = too easy.
________________________________________________
Misc Holes
Sword School
Starting Point : On road even with edge of flower bed in front of pool house.
Ending Point : Building on Sword School stage
Par : 3
+/- : none
Notes :